Chapter 315
Chapter 315
Most items in Qingfengyi are tradable, including gift items like the Red Spider Lily. The enthusiasm for titles and wealth drove up the price of the Golden Lantern Flower exceptionally high, making many professional players incredibly wealthy. Later on, it wasn't about acquiring materials anymore, but about finding enjoyment. It stemmed from the deep-seated human desire to peek into the lives of others, a particularly fascinated voyeuristic desire.
Think about it, you can control other people's lives, not just for one lifetime, but for several lifetimes!
It took a long time for this popularity to return to normal. Many players who liked this gameplay were overjoyed because it was a permanent gameplay mode. This gave rise to a brand new type of player – the life management player.
The game monitoring department, which frequently monitors Qingfengyi's games, immediately spotted the bright spot and reported the situation to the game design department. Wei Linwei quickly seized this opportunity and organized his team to write a good plan: to increase the diversity and richness of the rewards that players would receive after managing their NPC lives, and even give them some extremely rare items would be nice.
Lin Shuying was also very interested in this idea and found it quite insightful. It's important to understand that the current Chinese martial arts world only showcases the most famous historical figures and heroes from China's thousands of years of history; the lives of many ordinary people remain untold. Leaving aside ordinary people, the lives depicted in classic works alone are worth savoring and showcasing to the world. Furthermore, how many of the countless top scholars, officials, and successful candidates in the imperial examinations throughout history rose from humble farming families?
Even emperors rose from humble beginnings, let alone the lives of emperors throughout history.
Of course, it's unrealistic to tell the complete story of an emperor or anyone else, because the backgrounds are different, and she couldn't possibly detail an entire dynasty for a single character. Her lifespan was already limited, so she couldn't devote her energy to such things. She compiled many well-remembered biographical sketches of characters for Wei Linwei and the others, and then had them study the books published by the tech giant in conjunction with these biographies.
This game places countless lives into a single pool, allowing players to create all sorts of lives, much like opening a blind box. It also reduces the impact of the "Red Spider Lily" on the wealth and fortune of NPCs after reincarnation, and increases the variety of items available for NPCs such as the Matchmaker Temple, the God of Wealth, and the God of the Four Seasons. These items can be given to NPCs at different life stages, granting them different life opportunities and leading them down different paths.
Of course, rewards are very important; otherwise, no matter how curious players are about other people's lives, it will lose its appeal once all the possibilities are revealed.
Lin Shuying has set up three tiers of rewards. The first incarnation's soul transfer is only a reward given upon accepting the quest. The rewards for nurturing the soul to the second through fifth incarnations are in the first tier, the sixth through eighth incarnations are in the second tier, and the ninth incarnation is in the third tier. The rewards are placed in separate prize pools, varying in quantity and depending on luck. The better the prize, the lower the probability of obtaining it, and it cannot be obtained by spending money.
Spending money on in-game purchases is a good thing; in Lin Shuying's previous life, she supported in-game purchases within reasonable limits. Because back then, there wasn't a game design environment and welfare system as good as StarCraft, but StarCraft was different; pursuing ideals was more reasonable when basic needs were met. The original purpose of games is always the same—to derive enjoyment from them.
Many people probably forget about it while playing the game...
There's nothing we can do about it; people can't live without basic necessities.
At this moment, the greatest happiness is probably being able to eat your dreams.
The fact that you can't spend real money means that everything in the game requires completing tasks. These tasks maintain the style of Qingfengyi, and are not mandatory. Players who enjoy this gameplay style can find the rewards from these tasks to be a pleasant and incidental experience; those who don't should simply stay away.
If you like an item but don't like a particular quest, you can simply buy it from other players. There are no rare or unavailable items in permanent quests; as long as players complete the quests, items will appear. As for money, Lin Shuying can now confidently say: In Qingfengyi, money is not a problem!
To prevent rare items from being driven to exorbitant prices by collectors and wealthy individuals like limited-edition items, a maximum price limit has been set for transactions. As for offline transactions, those who have such methods no longer need Qingfengyi to worry about their money.
The prize pool is truly generous, catering to all types of players currently available at Qingfengyi.
One category of prizes includes single bamboo hairpins, hair ornaments, hair clips, and hair sticks, with themes covering flowers, animals, the four seasons, plants, and objects, totaling over five hundred different items. It's unimaginable who could have a jewelry display filled with five hundred unique hair accessories.
The exception is Qingfengyi players. Nowadays, many collectors are afraid they can't even afford to keep five thousand pieces, let alone five hundred.
These are all brand new styles that haven't appeared before, and the rewards are very attractive to players who like to customize their characters. For combat players, there are various weapon materials; the first tier of weapon materials is relatively low-level, but the quantity obtained is still cost-effective compared to finding treasure chests. After all, in a world teeming with people, dozens of eyes are searching for each treasure chest, but this quest reward is only available to those who complete the quest.
For homeowners, there are many decorating blueprints, exquisite ornaments, and furniture. For farming and gardening players, there are many plant seeds, flower pots, and quick plant cultivation tools. For crafting players, there are many items such as pearls, gems, gold and silver threads, and cloth.
The second tier of items is better, featuring many large finished products such as vases, screens, wardrobes, and tables. The quality of smaller items has also increased significantly, including rare flower seeds, crafting materials with low drop rates from treasure chests, and incredibly beautiful fabrics. The flowers grown from the seeds here are absolutely gorgeous, irresistible to gardening enthusiasts.
The rarest item in the second tier is the goldfish.
Yes, Lin Shuying has brought back the goldfish that she had previously planned to stop adding. Players' requests for goldfish have never ceased, and this update must have made them extremely happy. There aren't many new varieties, and many are still fantasy items not based on real-world objects. It's also important to ensure the benefits for players who previously obtained goldfish are maintained, otherwise they'll be devastated.
Goldfish are among the few rare, extinct items that can die and disappear, making them so fragile that countless fishkeepers both suffer and adore them. People enjoy walking their birds, but you rarely see anyone walking their fish. They're kept in aquariums, and unless their owners bring home any bad luck from outside, they're generally fine, lively and energetic. But if they bring home even the slightest bit of bad luck, it's a terrifying experience, and they'll constantly be causing trouble.
They don't make any sense.
Take it out for a walk?
I'm afraid even a player with a strong aura would die if they passed by.
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